The world Within Or Online Multiplayer Games In depth

For most of the the twentieth century, life used to be rather simple for most people. There was school, college, work, retirement. Along with that you had interests like cars, bowling, or gardening. The former was more or a less of a chore, the latter the fun stuff you did in your time to yourself, usually together with local friends from the same neighborhood. This became basically the same as 1000 years ago. For a few lucky people the two areas overlapped and they could do the stuff that they liked as their main job 리니지프리서버.

Now, within the last 10 years of the the twentieth century, as well as in the first few years of the 21st, it’s been changing rather dramatically. The excuse is the rapid technical progress, both in the wide area network and processing power areas. Contemporary hardware can animate very detailed and realistic graphics fluently, and transfer data on the movements and actions of hundreds of objects and characters around the world in milliseconds (although, unfortunately, the speed of light still remains a constraining factor). It’s led to an exploding market in the availability and quality of free online games, with the newest generation like Counter-Strike and Wow becoming a phenomenon no longer limited to any particular social class, but instead an all-encompassing cultural aspect in the industrial countries.

Increasingly, parents find that their children spend a lot of time playing one particular games, and more and more people are exposed to them. This leads to people wanting objective information, which is in practice quite difficult to obtain. Most articles about these games are either published by rather clueless journalists who have never or hardly played the games in question and therefore mainly focus on scandalous negative side effects, or by enthusiastic fans who dive deep into the technical issues , nor mention real life consequences much. This article tries to bridge the hole — it describes the currently most important types of free online games and looks in more detail at the social relationships in it. The authors have been longterm players for years and therefore hope that they can address the issue in considerably greater depth and detail than most journalists (however, you won’t find detailed technical facts here since it is not in scope of this article).

There are basically three main types of multiplayer free online games:

First-person fps (FPS) where the player sees everything via a (usually temporary, just for the online session or less) character’s eyes and his gun’s bat berrel. This category still remains prevalent in total worldwide player numbers (according to Control device, Counterstrike is currently still the most popular online multiplayer game). Some of the other these include Quake, Not real Contest, and Doom3.

Strategy games are the the second main category. Usually similar to FPS games in the round/session-based style of play, in these games you usually does not have any single thing, but instead requires a number of soldiers of some sort against other human opponents. There are also various options to both play with other humans contrary to the computer etc. Games of this kind include Starcraft, Wow III, Age of Empires and there are others.

The last group, the MMOG (Massively Multiplayer Online Role Playing Games), is the area which popularity has really exploded within the last few years. Here, you obtains a permanent character (or entity) or several which can change and grow equipped with various gear, and undertakes adventures in a large world full with other players. This is among the most promising group since it appears like real life most, and possesses already been the fastest developing recently. The currently most prominent games in this category are Wow, Final Fantasy XI, Guild Battles, Everquest II and Lineage II.


In first-person present shooter games, the basic principle is straightforward. Shoot or be shot, kill or be wiped out. Beginning with the original Castle of Wolfenstein and Misfortune, these games allow us to a level of frightening realism mainly for men living out their ancient predatory and fighting instincts (according to some surveys, there are about 10 times as many male as female players in average FPS games). One of the recent milestones in this category, Misfortune 3 is a game which is psychologically scary even to adult men with the highly detailed and realistic enemies suddenly approaching from dark corners. However, once these games take to the online multiplayer stage, their focus changes a little. The goal is no longer to frighten the jeans off the only player in his dark room, but instead to provide a fun platform for competition between many players of different skill. The most popular online game in this category is still without doubt Counter-Strike — a game which has received much negative fame because of various school shootings done by Counter-Strike players, but still remains an incredibly captivating pastime for millions worldwide. It is a fan modification of Half-Life, a Control device game, and a team game in its core: one team is the “terrorists”, the other the “counter-terrorists”, and the play is round-based: at first of a round, each team member receives an identical (except for clothing) avatar, recommendations some tools, and the the two teams collide in combat until the blast is defined or everyone of one team is dead (there are also variations like “capture the flag” etc).